Setting prices.Īnd finally the really hard stuff - there is no weapon category for thrown weapons! So the modder would have to create and figure out how to add something entirely new that there is no place for in the game engine - so a new set of features MUST be incorporated into SKSE FIRST before it can possibly work in game. Now, the easy stuff, adding them to leveled lists, mesh and texture, adding to merchants inventory, adding to PC & NPC inventory. Now throw in a miss, where did it go? More animations for sticking into tree, box, wood post, bounce off of a rock and anything else in game it could hit. Now, how is it carried, how does the PC pull it out to use it?
Shuriken, side arm throw overarm throw, cross body throw, then left and right hand That's 6 separate animations just to throw it, Then showing the star in flight, showing a hit in various parts of the body. Lots and lots of work - and animations are the most difficult kind of modding. Then the target will need it's own animations for being hit in various ways. A shuriken for example will require an entirely new set of animations for everything - carrying, drawing, ready pose (probably several) as well as several action moves. There is a lot more to having a useable weapon than just making the weapon.